And the brand played on A diversion that might help you limp through to the end credits is mentally
logging the film's prodigious product placements: the UPS messenger, the
Ericsson mobile phone, the barely driven Aston Martin, McLaren, Mini and Land
Rover cars, the Sony laptop, among many others that doubtless made an appearance
while this correspondent was catching the odd 40 winks. Product placement is an
industry worth $1bn annually, the corporate plug as inevitable a part of any
mainstream movie as the happy ending. However, a subtle shift is occurring in
the nature of their deployment.
Tomb Raider, quite aside from raising the bar by being, essentially, one
gigantic advertisement for the video game of the same name, places its products
in what might be described as a postmodern manner, accompanying each plug with
an implicit or explicit smirk. It is as if the film's producers are hoping that
if they acknowledge their sponsors in a sufficiently wry fashion, they will
pre-empt the audience's recognition that they are being subjected to a fairly
crass series of commercials. In Tomb Raider, Ericsson's big moment comes when
Lara Croft's phone won't work because it is wet, Sony's logo is most prominent
when the laptop crashes, and the cars generally get one loving, slightly
over-long shot each before being spectacularly pulverised.
Films and television series have long been defraying their production costs
by offering cameo parts to recognisable brands of clothes, soft drink, motor
vehicle or electronic equipment and any other props they think they might be
able to get for zero financial outlay - at this very minute, the producers of
Hollywood's next Middle Eastern shoot-'em-up are probably wandering the arms
bazaars of Darra Adam Khel, in Pakistan's North-West Frontier Province, offering
some beturbanned miscreant a spot in the credits in return for a gross of
AK-47s.
The plugs used to be relatively straightforward, usually perfectly credible,
incorporations of the product into the plot - think of Michael J Fox's fondness
for Pepsi and Nikes in Back To The Future, or James Bond's Aston Martins - but
they have now, as in Tomb Raider, become an end in themselves, an in-joke we are
expected to laugh along with.
Dr Evil plotted in a citadel plastered with Starbucks logos in The Spy Who
Shagged Me. Wayne and Garth ended a tirade against product placement in Wayne's
World by flipping open Pizza Hut cartons. Castaway and You've Got Mail might as
well have given above-title billing to, respectively, FedEx and AOL - the latter
is reputed to be the most expensive product placement contract in cinematic
history. In Pearl Harbor, Coca-Cola bottles are used to collect blood for
transfusions (which, one might grudgingly concede, is a credible enough period
detail).
So, does a corporate plug masquerading as a plot development become any less
cynical or annoying just because it is acknowledged as such? If anyone knows, it
is Eric E Dahlquist, president of the Entertainment Resources and Marketing
Association. The Burbank-based Erma, founded in 1991, is an umbrella association
of lm studios, production companies and product placement agencies - an industry
equivalent, as Dahlquist explains it, of the American Bar Association or the
American Medical Association.
Intriguingly, when asked to name a poor use of product placement, Dahlquist
hits immediately upon one of the new ironists.
"Austin Powers, actually," he says. "And I remember the jokes
in Wayne's World, as well. Mike Myers seems to have a real thing about product
placement. But maybe I'm just sensitive."
A good product placement, as Dahlquist explains it, should be something like
a good waiter or a good referee - something you don't really notice.
"The best ones are those which are seamless," he says, "which
present a realistic picture of life as we've lived it, but not to the point of
intruding into the dramatic content of the film. You don't want to jolt the
viewer. You mentioned the Coke bottles in Pearl Harbor - if those are a
historical fact, or at least believable as a historical fact, then that works.
If they were bottles of Mountain Dew, which didn't exist at the time, then that
wouldn't."
There is a perfectly reasonable argument that there is nothing wrong with
product placement at all. If these brands and products are a part of our lives,
there is no reason why they shouldn't be part of movies - any cinematic
landscape based remotely in fact from which every logo had been removed would
look absurd. The real clash between art and Mammon comes, Dahlquist points out,
when a plot calls for a recognisable product malfunctioning in some way (in
almost any hijack or air disaster film, the aeroplane involved will be sprayed
in the livery of a non-existent airline). Tomb Raider excepts itself from this
rule on a number of occasions; Castaway, famously, did so once.
"There was a big discussion in the industry about Castaway showing that
FedEx plane going down," says Dahlquist. "I spoke to people from DHL
and UPS, and both categorically said they wouldn't have allowed that."
So what if your script calls for, say, a car accident in which the airbag
doesn't work?
"You go and buy an older car that didn't have airbags. Most major car
companies have strict criteria as regards how their cars are going to be used,
and an absolute prohibition on them being used in a negative way -
safety-related devices especially have to be depicted as working
perfectly."
Whatever the effect it may have on the movies we watch, product placement is
not going to go away - it works. BMW paid $3m to get James Bond to drive their
Z3 convertible in GoldenEye, and took $240m in advance sales. Sales of Ray-Ban
sunglasses were dramatically filliped by Men In Black, as they had previously
been by Risky Business. Red Stripe's sales jumped 53% after Tom Cruise drank the
beer in The Firm. Toy Story put the manufacturers of Slinky stair-climbing toys
back in business.
Indeed, with a billion dollars' worth of economic clout annually, what is far
more likely is that the phenomenon will spread to other media. The day will
surely come when, if a character on television is wearing a jacket that appeals
to us, we need only click on it with our remote control mouse to have our credit
card charged and the goods delivered to our door. And there is little doubt that
an ever-wider array of auteurs will be willing to spangle their work with brand
names in the hope of a free sample or a few bob up front.
This article was written on an Apple iMac computer by a journalist wearing
Converse sneakers, Levi's jeans, a Hawaiian shirt by Mambo, and listening to
music on equipment from Technics - and who believes, incidentally, that the
quality of his future work would be improved immeasurably by a Coffee Classic
espresso machine from Gaggia.
The movie world's $1bn sideline
in product placement is taking on ever more tricksy forms. Andrew Mueller finds
that the smartest brands now don't always do what they say on the can
Saturday June 30, 2001
The Guardian
Remaining awake during a film as awesomely stupid, predictable and tedious as
Tomb Raider is like yomping unassisted across the Brecon Beacons - an unpleasant
and arduous slog for which one must be properly prepared. If deluded into seeing
this wholly worthless picture by the fact that everyone else has been, or if
dragged along by a nagging younger relative, you will require a carefully
thought-out strategy to help you endure what will be one of the longest 100
minutes of your life.
.
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